2014年8月29日 星期五

GH-Bubbles


























一個簡單模擬氣泡的狀態。
與以往不同的是從原本規律的切割轉變成隨機不同大小的切割,
最理想的狀態是每個圓都與旁邊的原相切且相聯的,
但當泡泡變最大時可以發現還是有些許距離存在,
若是真的要做出來這個差距我想是不能被允許的,
還得再想想....

當然這也能運用在其他的形體上面,
謝謝阿湯大哥教我如何把面從原本的UV值做其他的分割。


A simple way simulates bubble's mode,
it's different that the cutting way transforms regular circle into random scales.
The most perfect goal is setting every circle connect the closet ones,
but the problem is you could see the tiny distance exists between two circles when the bubble turn into big ones.
I thought it's not allow if you really want to manufacture it in reality.
Still needs to thinking about it....

You could apply it in other shapes,
and thanks Tien teached me how to divide surface by changing UV values.

--Shaun--



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